Simulations and training – II

Experiences lead to the imprint of patterns on the mind that act as templates for your actions. When you walk into a room and people greet you, how they greet you and how you respond are based on patterns that you’ve both stored; a pilot landing a fighter on the deck of a carrier has a set of patterns too, just far more complex.

You get to choose which patterns you imprint.

And if you have children, then (for a while at least) you get to choose what patterns they imprint.

Imagine that you’re telling a story to a child. Easy, and fun. Now take it to the next level. Put them in the story itself. It’s as simple as asking them “What would you do [at this particular point the the story]?” Conditional. Then when they’re comfortable with that, you put them in the story directly: “What do you do [at this particular point in the story]?” Now they are playing a game, in a story.

But it’s more than a game. That’s because it can be about anything, and serve any purpose, teaching any lesson you want. The story can go any direction, and loop back across the elements you want to cover. Meanwhile, it is imprinting because they are making the same choices they would make if they were really there. Not only do they remember what happened in the story/game, they remember why it happened, and why they acted as they, because they actually made the decisions, just as they would have in real life.